Monday, October 3, 2011

I had it fully unwrapped and partly texture but I lost the files. here is semi proof it was finished, though.

3 comments:

  1. How are the wheel connected to the car? The body of the car should shape around the tires. By the way, do not have UVs over lap because it will mess up the normal maps when you put those in.

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  2. I pulled them away for the picture. I was hoping to sculpt the wheel wells with Zbrush but I'm having trouble flattening the UVs so they arent just lines. I need more help than I first thought, with this.

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  3. You will want to go ahead and make the wheel wells in maya--sculpting in zbrush will not change your actual mesh (it is really only for texturing). The major differences need to be done in the modeling process. And even if you have to scale down--make sure your uvs do not overlap.

    Looking forward to seeing your progress.

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