Monday, October 17, 2011

Normals

Well, here is a screenshot of my normals in 3DS Max:


Yup. They look horrible. However, I wanted to render this in UDK and see if it's ok. The 3DS Max render is weird and messes up a lot of things. I want to see if it is the same in a different render.

3 comments:

  1. You look to be off to a good start. The area where the ear connects to the head looks a little bit weird, and you're still missing some detail on the inside edge. The eyes also seem a little too small for me, though it might be the eyebrows that are throwing me off. It looks like there's too much space between the brow and the top of the eye.

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  2. I really would like to see this in UDK as well to see what the render really looks like. The ear has a great shape, it's just the need to see it rendered properly.

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  3. Could you post the normal map on here? It appears that something went wrong with your smoothing groups in max when you rendered in xNormal or the max renderer. Double check your smoothing groups and re-bake. If it happens again you will probably need to hand adjust your cage.

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