


Went back and did some major revisions to my mesh in order to include a working mouth and eyes. I still haven't built the gums and teeth yet; I'm focusing on remapping the UVs and getting a fresh normal map done up. One thing I've noticed is that even after averaging out the normals on the low poly model the shading still looks off (this goes away in the high poly model). I'm not sure if this is normal or something I need to correct.
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