Saturday, December 10, 2011

Final Character Texture


Redid the normal map and polypaint after learning a few new tricks. The eyes and jaws have a few basic textures thrown onto them since I didn't get around to UVing them.

Thursday, November 17, 2011

Sven-ZBrush High Poly Model with Polypaint





Took a lot of references from desert lizards for the scale texture and colors.

Monday, November 14, 2011

Sven-Blend Shapes Progress


Mostly trying to keep proportions between a simple opening and closing of the jaw. The head itself animates alright, but I'm having trouble doing the same to the teeth without them sliding through space.

Wednesday, November 9, 2011

Sven Base Mesh Revised



Finally completed the UV layout and the new normal map for the mesh with working eyes and jaw (or at least the body). I still need to UV the eyeball and jaw parts. Includes images of both smooth preview and actual low poly.